— PROJECT NAME
— TEAM SIZE
This game requires 2 displays and 2
XBox 360/Xbox One controllers to play.
"My girlfriend and I have different perspectives on what constitutes happiness, causing us to pursue different goals in life and have different expectations of our relationship. While Maan is an optimistic and impulsive lover of life, she has little interest in my hunger for competition and optimization. While my obsession with growth pushes her away sometimes, she's the reason I'm able to slow down, rest and enjoy the beauty of life."
A local multiplayer game for 2 players where one plays the role of Kevin, myself, while the other experiences what it's like to be my girlfriend Maan. Through these 2 characters players each see, navigate and use the same game-world in their own unique way. Kevin's view of the world is based on bare function while he controls like a kart-racer on a continuous quest for first place in a never-ending competition. Maan meanwhile plays like a third-person exploration game, featuring a colourful happy art-style and a world filled with plants and cats, each worth love and admiration.
The game was showcased in the summer of 2019 at the
Koffieleute Brauhaus and the HKU Exposure, both in Utrecht.
Development of the game in Unity and C#.
Researched the process of creating autonomous art and the dynamics of my relationship with my girlfriend, using my findings to inspire and shape the design of the game.
Recruited and managed game art students to create the visuals of the game.
Found locations, prepared and ran expositions of the game's prototypes and finished version.