— PROJECT NAME
Padsers
— ROLE
Producer
Game Designer
— RELEASE DATE
June 2018
"Female toad Padricia enjoys a beautiful spring day when she is harassed by the male toad Padro. He feels entitled to mate with her, something she's not into. Defending herself, the two engage in a sumo wrestling match atop a lily pad where hot-headed Padro learns the hard way that this lady ain't no pushover."
Padsers is a 3d first-person fighting game played using a custom 1x1 meter large Commodore 64 controller. Using shoves, sidesteps and parries players must outspeed and outsmart Padro the toad to push him off of the arena 3 times, Padro growing angrier and stronger with each passing round.
The game was developed for Hilversum Plays, an outdoor gaming event in the summer of 2018, in collaboration with Dropstuff.nl and the Netherlands Institute for Sound and Visuals. The game was well received during its showing in June allowing it be part of the NISV's Dutch Games Canon exhibition from August through November 2018.
Maintained contact with our client company, prepared and held presentations for feedback and set up playtest sessions using their hardware.
Designed the game through its conceptual stage, core gameplay, level design, writing and balancing.
Managed the team's deadlines and tasks working on multiple unreleased prototypes simultaneously.